about me. |
Hi, my name is Jelena Vulić! I'm a narrative designer and a game designer, born and raised in Mississauga, Ontario.
I aim to create impactful game experiences with heavy narrative elements, as I have witnessed, both first hand and through others' experiences, the power games have to impact people in profound ways. It has always been my firm belief that games, be it on a digital platform, a tabletop game, or an escape room, are the forefront in the evolution of meaningful storytelling. I've been affiliated with projects done through the BGN Lab at Wilfrid Laurier University as a game designer, such as 6 Degrees & Casual Critters, You Are Wanted: Escape Room, and the 2019 Red Bull Mind Gamers Escape Room World Championship. I also recently completed work with Moongoose Games as their narrative designer on Intergalactic Cook-Off, which included world building, guiding character designs, and designing the interactive fiction elements of the game. |
my values.
diversity: I grew up in a multicultural family in a multicultural country. I appreciate the opportunities I have to interact with people of different races, cultures, sexualities, gender identities, and spiritual beliefs. As such, I always strive to reflect the value of these experiences in the work I do.
inclusivity: This goes hand-in-hand with diversity. It is imperative to me that I do my research to ensure that what I create is accessible.
build, playtest, fail, repeat: I'm a firm believer in the iterative design process, because like any work of art, the perfect game can't be made in one try. As well, this design philosophy helps to ensure that any game that I make has been tested and proven to provide the experience I want it to.
craft the best narratives a person can experience: There's a difference between a well-written game narrative and a poorly-written one, and it shows. Like designing a good game, writing a good story takes time and effort ; effort that I am willing to put into every narrative I craft.
inclusivity: This goes hand-in-hand with diversity. It is imperative to me that I do my research to ensure that what I create is accessible.
build, playtest, fail, repeat: I'm a firm believer in the iterative design process, because like any work of art, the perfect game can't be made in one try. As well, this design philosophy helps to ensure that any game that I make has been tested and proven to provide the experience I want it to.
craft the best narratives a person can experience: There's a difference between a well-written game narrative and a poorly-written one, and it shows. Like designing a good game, writing a good story takes time and effort ; effort that I am willing to put into every narrative I craft.